﻿using System;
using System.Collections.Generic;
using System.Text;
using Server.Items;
using Server.Engines.Craft;
using Scripts.Scripts.Engines.Craft;
using Server;

namespace Scripts.Scripts.Items.Skill_Items.Tools
{
    [FlipableAttribute(0x1372, 0x1373)]
    public class Brush: BaseTool
    {
        public override CraftSystem CraftSystem { get { return DefAnimalTaming.CraftSystem; } }

        [Constructable]
        public Brush()
            : base(0x1372)
        {
            Weight = 2.0;
        }
        [Constructable]
        public Brush(int uses)
            : base(uses, 0x1372)
        {
            Weight = 2.0;
        }
        public Brush(Serial serial)
            : base(serial)
        {
        }
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}
